Terry Bogard SF6 Combos & 101 Guide

terry bogard is trash in sf6

Terry Bogard has officially entered Street Fighter 6, and fans are eager to see how his iconic moves and playstyle have been adapted to this new game. Known for his appearances in Fatal Fury, The King of Fighters, and Capcom vs. SNK, Terry is recognized for his powerful strikes and fluid combos. But how does he hold up in this fresh environment? Let’s dive in and explore what makes Terry unique in Street Fighter 6.

Terry Bogard Street Fighter 6 Special Moves

Terry’s arsenal of special moves is vast, more than most characters in the game. Burn Knuckle, Rising Tackle, and Power Dunk are just a few of his powerful attacks. Rising Tackle, traditionally a charge move, now functions more like a Dragon Punch input, making it easier to integrate into quick combos.

Interestingly, his Power Dunk, a classic move, isn’t a standard special anymore. Instead, it has to be triggered from a specific target combo, adding a layer of complexity. This means Terry players need to strategically land certain moves to unlock access to some of his higher-damage options.

Unique Mechanics and Juggle Potential

One of Terry’s standout features is his background sway, a mechanic where he dodges into the background and follows up with a punch or kick. This adds a new dimension to his gameplay, allowing him to dodge and counter more effectively. Though it might initially seem limited, players will find creative ways to integrate it into their setups.

Terry’s juggle potential shines through in several moves, particularly with EX Crack Shoot and Burn Knuckle. These moves create excellent juggle opportunities, making him dangerous when he has meter to spend. There is no doubt that Terry in SF6 is top tier material but we have yet to see how that goes.

Terry sf6 Combos and Target Moves

Terry Combos in SF6 show that he retains his signature heavy-hitting style, with several target combos that allow for seamless transitions into special moves. One notable feature is his ability to Drive Rush cancel certain moves, giving players more flexibility in how they approach their offense. This ability to hit-confirm on attack or cancel during defense makes Terry’s style versatile and adaptable, giving him an edge in both close and mid-range combat.

A popular combo starting from a jump heavy kick into a crouching heavy kick remains a reliable go-to. Linking that into his signature move, Power Wave, offers a solid foundation for building damage.

Level System and Supers

Terry’s super moves follow a tiered system. His Buster Wolf acts as his level one super, while Power Geyser takes up the level two slot, with the option to enhance it by spending extra meter. His ultimate move, Rising Fang, sits at level three, delivering massive damage when properly timed. We have yet to see if Terry will be top tier or Terry will be trash in SF6.

Where to find Terry Bogard in SF6 world tour

Players can easily find and discover Terry at the Pao Pao Cafe, he will be surrounded by SNK cosplayers dressed as other SNK characters. Once you manage to get Terry to take on the role of your master, he will be guiding you through his signature moves and assigning missions for your avatar in order to get into all kinds of new missions and find items of interest.

Final Thoughts on Terry Bogard combos and guide

Overall, Terry brings a classic yet evolved feel to Street Fighter 6. He retains much of what made him beloved in previous titles but introduces new mechanics and combos that challenge players to master his full potential. While his large repertoire of moves might seem overwhelming at first, it’s this variety that makes him both fun to learn and rewarding to play.