Honda is a very dangerous character when he is up close and he has trouble beating characters that use fireballs. The most important thing to learn with Honda against firebals is to do vertical jumps to go over fireballs and land safely without being sweeped. His super is probably one of the worst in the game, but it can be stored and it can be useful if you know when to use it.
Basic Terminology for tutorials
Jab = Light Punch =
Strong = Medium Punch = Button (MP)
Fierce = Hard Punch = Button (HP)
Short = Light Kick = Button (LK)
Forward = Medium Kick Button (MK)
Roundhouse = Hard Kick (Button (HK)
AP = Any Punch
AK = Any Kick
Honda Special Moves
Note: Keep in mind that all special moves have 3 different levels of strength and each one will work better depending on the situation and the character the opponent is using.
Hundred Hald Slap
Heabutt (yellow button means charge for roughly 2 seconds)
Butt Drop (the motion is down, up, but charging down back is essential because it allows you to keep the charge for any forward charge moves)
Ochio Throw (at throw range)
Super – Oni Musou
New Videos with Input Display and Sounds coming soon for Honda!
All Character Super Cancels