Honda – Super Street Fighter 2 Turbo Guide

hondassf2t

Honda is a very dangerous character when he is up close and he has trouble beating characters that use fireballs. The most important thing to learn with Honda against firebals is to do vertical jumps to go over fireballs and land safely without being sweeped. His super is probably one of the worst in the game, but it can be stored and it can be useful if you know when to use it.

Basic Terminology for tutorials

Jab = Light Punch =

Strong = Medium Punch = Button (MP)

Fierce = Hard Punch = Button (HP)

Short = Light Kick = Button (LK)

Forward = Medium Kick Button (MK)

Roundhouse = Hard Kick (Button (HK)

AP = Any Punch

AK = Any Kick

Honda Special Moves

Note: Keep in mind that all special moves have 3 different levels of strength and each one will work better depending on the situation and the character the opponent is using.

Hundred Hald Slap

anypunchrepeatedly

Heabutt (yellow button means charge for roughly 2 seconds)

chargebackforwardanypunch

Butt Drop (the motion is down, up, but charging down back is essential because it allows you to keep the charge for any forward charge moves)

chargedownupanykick

Ochio Throw (at throw range)

ochiothrow

Super – Oni Musou

chargesupperanypunch

New Videos with Input Display and Sounds coming soon for Honda!

All Character Super Cancels

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