Blanka – Super Street Fighter 2 Turbo Guide

blankassf2t

Blanka is a low tier character because of the many difficult matchups that he has to face in the SSF2T roster. The truth is that even with him being in serious disadvantage against some characters, he can be deadly in the right hands and some of the best Blanka players in the world have been able to make their presence felt with this character at top levels of gameplay.

Basic Terminology for tutorials

Jab = Light Punch = Button (LP)

Strong = Medium Punch = Button (MP)

Fierce = Hard Punch = Button (HP)

Short = Light Kick = Button (LK)

Forward = Medium Kick Button (MK)

Roundhouse = Hard Kick (Button (HK)

AP = Any Punch

AK = Any Kick

Honda Special Moves

Note: Keep in mind that all special moves have 3 different levels of strength and each one will work better depending on the situation and the character the opponent is using.

Electricity

anypunchrepeatedly

Horizontal Roll (yellow button means charge for roughly 2 seconds)

chargebackforwardanypunch

Vertical Roll (the motion is down, up, but charging down back is essential because it allows you to keep the charge for any forward charge moves)

chargedownupanykick

Arched Roll 

chargebackforwardanykick

Hop (can be done forward and backwards)

3punchesatonce

Super – Ground Roll (you can hold it by not releasing the punch button you use to trigger it)

chargesupperanypunch

New Videos with Input Display and Sounds coming soon for Blanka!

Back to Guide Index>>